Aesthetic Deletions

by Johanna Hunt

Surreal
2003

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Baf's Guide


You wake up, alone and with your memory gone, on a very peculiar cruise ship, and are left to figure out what you'd like to do. The writing and implementation are minimal, with lots and lots of nearly-identical empty rooms that serve no particular purpose. Some of the room titles are uncapitalized, and the punctuation and spacing are kind of peculiar; proof-reading doesn't seem to have been one of the author's major concerns.

In terms of playability it is lacking something as well. You are penalized for trying to open doors into other rooms. Doing one of the game's few obvious actions leads to a sudden, chiding death. Fortunately, there are so few manipulable objects in the game that you're bound to stumble on the solution fairly soon anyway; but even when you've done so, you may find yourself shaking your head and wondering what just happened.

-- Emily Short

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