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Review

Where My Waders?, August 8, 2025
Related reviews: Review-a-Thon 2025

Adapted from a Review-A-Thon 25 Review

Style: choice-select
Played : 7/18/25
Playtime: 10m 2 playthroughs

It occurs to me I have gone quite deep in the 'Thon before referencing “Twinesformer: Parsers in Disguise” - my shorthand for choice-select works that lean on parser-style explore/collect/unlock gameplay. This is a very capably implemented iteration, portraying a PC trying to escape a flood-ravaged town. By exploring, collecting and unlocking!

I found Deluge to be very well conceived and implemented, its locations and challenges very organic to the setup, including its trickling revelations about the protagonist’s life. This is both harder and more exceptional than it sounds. Some Twinesformer puzzle solving tropes (and the parser source on which they are based) have evolved into accepted practices by the form. Intellectual puzzles are overlaid onto narratives in sometimes staggeringly artificial ways. But as players, we just accept and hand wave that artificiality as inherent in the form. We do not trade in real-life realism, there is a Twinesformer/Parser realism we accept as adjacent to that. When we encounter works whose puzzle integration is this organic, it is notable and highlights that tradeoff we have agreed to over the years. This is a true strength.

Its setting is doing a lot of work here. Exploring a nearly post-apocalyptic setting, a pocket of chaos in an otherwise normal world, has a particular flavor of desperation and hope that the work produces quite effectively. It also presents a situation where the tropes of parser puzzles ARE the most effective (if not only) path forward. The types of things the protagonist is asked to secure are aligned with the scenario, and progress naturally through the game. The protagonist’s background and aims are similarly conveyed and shaped effectively through the course of the work. The player’s focus is cleanly aligned with the discovered lore, both that lore and the immediate tasks evolving with increased understanding.

Where the work glitched for me, and really, given the tightness of the story was only a small part of the experience, was its inclusion of less welcome old-school parser tropes like uncued instant death, and occasional choice narrowing. What I mean by the latter is, in some locations, there is no ability to back out or disengage from a developing situation. It is an infrequent, and notable for its infrequency, gameplay railing. Again, in a work this short, not a disqualifier by any means, just a slight sour note, where the work seems to temporarily suspend agency without serving a narrative purpose.

Of a piece with this is the uncertainty of navigation. One parser convention this Twinesformer implementation rejects is compass point navigation. This is both thematic and narratively justified here - the protagonist knows the town and NOBODY I MEAN NOBODY IN THE REAL WORLD USES COMPASS NAVIGATION IN DAILY LIFE. This is an unrealistic parser artifact we have all just accepted because the service it provides is crucial spatial organization that makes mapping and mental conception possible. Absent that, we are trailing a protagonist that knows their town supremely well, where we can’t assemble a coherent mental map. Locations become networks of connectivity, not a lived-in topography. To my way of thinking, compass points need not be integrated into navigation, but maybe some subtle text could align us on the relative locations as we navigate to get us on the same footing as the protag. I never REALLY felt at home there (which, post-flood, fair enough), and that gap led to maybe some ill-advised choices I imposed on a protag that probably knew better.

I characterized those two artifacts as ‘glitches’ and that feels right to me. The work does so much good work, developing a melancholy back story with streaks of hope that mirror the town’s current misfortune in interesting and affecting ways. Its puzzle play is about as well integrated as these things can be. In a work this short, that is what you will take away, not the compromises that I whined about.

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