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You are the leader of a space colony threatened by imminent invasion. Can you find a path to survival for your people – as well as yourself? Manage your planet, expand your space fleet, make diplomatic breakthroughs – and do whatever it takes to survive an interstellar invasion by the vastly stronger Sol Empire!
“Dawn of the Sol Empire” is a thrilling 35,000-word interactive science fiction novel by Teemu Salminen, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
*Choose your gender.
*Guide a remote space colony to safety – or ruin – in truly dangerous circumstances.
*Challenge or appease the mighty mighty Sol Empire.
*Control or unleash the advanced AI running your colony.
*Navigate the politics, diplomacy, internal affairs, military expansion, industry, economy and scientific research of your colony.
*Engage in fast-paced space combat when needed.
*Interact with ruthless AIs and cunning politicians, all with their own goals.
*Experience around a dozen unique endings – most with a unique branching path leading up to the ending itself!
Show the universe your resourcefulness and unwavering resolve to survive!
A powerful space empire threatens your existence. You can choose to resist them, building your defenses and deciding how you wish to direct wartime efforts.
After the introductory chapters, most of the game is spent deciding how you will allocate resources in preparation for battle, and whether you’d like to focus on something at the expense of something else. The actual war has much less choice, and the game instead largely narrates to you how the battles go based on decisions made. Still, I managed to obtain a victorious ending on my first attempt, although it certainly wasn’t without cost. That said, I did make a few decisions which I felt would increase my chances of winning, at the cost of something else to my empire, but I’m not sure if the ending acknowledges the latter in some way.
There were a few star maps, which were nice to look at, but it was hard to make out the little details on my iPhone screen.
The game is short, but the writing is largely solid, with a heavy focus on prep and management.