Someone in my life dislikes cheese, pickles, and mustard.
If I spent a long time making a beautiful cheese-filled pickle dipped in mustard and presented it to him, what would be the desired reaction?
This game is a kind of Mystery Science Theatre 3000 version of a Zork knock-off. On the left side, it has text resembling a parser game. On the right side, it has running commentary by two people playing the game. The only way to control it is through a bar of commands at the bottom.
The game also seems to have taken a wide slew of complaints about interactive fiction games and put them into a game to make it as irritating as possible. And I do mean intentionally; the author is quite aware of the frustration involved, from the name 'moon logic' to in-game comments.
The game uses timed text, a famously hated IF concept, and uses it in a way that doesn't contribute to the game meaningfully. It has a 'fast' text setting which is still fairly slow. The pseudo-parser text is not scrollable and doesn't have a back button. It later on adds shaky text effects, zooming in and out effects and rotating effects. These can be turned off.
The menu is intentionally obfuscated and basically turns the whole game into a giant tower of hanoi problem, reiterating smaller solutions in the same order over and over to recreate even basic tasks. Only 4 or so commands appear at once but disappear as you use them, so to get to important commands you have to repeat a ritual of examining, looking, and inventory. There is no choice on where to go, only a 'go' option, so you have to limit yourself by closing exits and such to move around. You can only take and drop items in a very specific order.
I felt my left eyelid twitching by the time I was done (I was also playing Violent Delights at the same time, a game that asks you to wait for a long time while playing).
So, this is a game where I recognize the craftmanship and creativity but did not experience joy through play, much like Targhairm. It is clear that great talent and work went into it, and the puzzle logic is quite complex and parts of figuring out what to do next was enjoyable, but the apparent goal of frustrating and bedeviling the player was also achieved.
Edit:
I should mention that it looks like I missed some features in Moon Logic like screen reader support which helps ameliorate some of the more frustrating aspects and lets you pick between the 'frustration' version and a version that lets you focus more on the clever puzzles. I did eventually figure out the UI features at one point but I recommend trying the screen reader support both on and off to see what you prefer.