Smoochiepoodle and the Bastion of Science

by Carolyn VanEseltine

2011

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6 of 6 people found the following review helpful:
Violet meets Fail-Safe, April 26, 2011

This game adopts a rare narrative approach: all of the action takes the form of dialogue between the protagonist and his/her significant other. The SO is exploring the protagonist's apartment; we guide the SO's behavior, giving instructions in the protagonist's voice that are then rephrased as direct dialogue.

The result is intentionally cloying and over-the-top: this couple is heavily into endearments (or, just as bad, criticism disguised by lots of treacle). In a longer game this would be a problem, but this one is short enough that the joke doesn't wear out its welcome.

The two puzzles here aren't especially challenging except that it's possible to get into some difficulties over command phrasing -- a bit more testing and polish would have addressed this, but of course it's Speed-IF, so that type of flaw is to be expected. The ending is truly groan-worthy. But as a narrative experiment, this one may merit revisiting.