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Fort Aegea

by Francesco Bova

Page Update History

v.6: 08-May-2022 02:42 - Paul O'Brian (Current Version) - Edit Page - Normal View
Changed external review links
v.5: 04-May-2013 04:16 - Edward Lacey
Changed external review links
v.4: 04-May-2013 04:15 - Edward Lacey
Changed external review links, cross-references
v.3: 27-Jul-2012 19:28 -
Changed series name, episode number
  v.2: 17-Apr-2008 11:39 - Paul O'Brian
Changed external review links
v.1: 16-Oct-2007 01:50 - IFDB
Created page

1 Off-Site Review

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

Most of the game is really fun -- it has several good puzzles and action sequences, a nice propulsive plot, and some surprising and well-drawn details. In addition, the game employs spellcasting, which is a kick -- there are lots of moments that measure up to anything in Enchanter, and the spells have the added virtue of being particularly well-suited to the character and thus helping to further define her. The game felt quite well-tested and proofread to me -- I found a few syntactical errors here and there, and maybe one or two bugs, but on the other side there are a number of rather complicated effects that the game produces with admirable smoothness. Oh, and lest I forget, Fort Aegea has some of the most gorgeous feelies I've ever seen with an amateur game, hand-drawn maps that positively exude Tolkien. I wouldn't hesitate to recommend this game to anyone who enjoys Dungeons-and-Dragons-influenced fantasy IF, especially games in the Enchanter vein.
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Game Details