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0 of 2 people found the following review helpful:Not supposed to be random, December 2, 2020
This choice IF seems to be unfinished. It has clearly been translated, as there still are words in Spanish throughout the game, and itís rather riddled with typos. From what I could gather, the battles with demons are the central element here, but those felt like playing Amazing Quest again: it doesnít really matter what you choose because itís all random. Perhaps itís actually not the case here, but I was unable to find any logic in them. Designwise, At Night focusses a lot on using sounds for navigating in the darkness. This is a neat feature, but Iím afraid it didnít help me much with the demons either. According to the author, it is not random, but I was still unable to make sense of it.
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Oscar Martinez, December 6, 2020 - ReplyPrevious | << 1 >> | Next
Thanks for the review and for your time, the truth is that the random topic you refer to is not so random. I see that the rest of the reviews have not detected this problem. The language issue logically should not be a reason for criticism, since it is intended to play a game, not a graphic novel. Although it is respectable that you do not feel comfortable with an incorrect reading, for the next I will try to get a better translation.
Many times we forget that the first text games were exploration games with very light stories that intended to convey immediate emotion, not stories with small decision-making.
To be honest I have not been able to extract something constructive, since the game has felt it as a lack of purpose on my part. I'm sorry! for the next one I will try to improve to make you change your mind, I know it will cost me ...