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5 of 9 people found the following review helpful:
Simple navigation with menu-based conversation, March 13, 2008
by Ron Newcomb (Seattle)

While I enjoy the lack of puzzles as it ensures a constant amount of forward progress through this short work, the writing needs to be strengthened in order for my choices' weight to be felt. I felt disorientated more than anything by the sudden twists. The choices themselves covered a good variety of options, so I never felt that "my" answer was never listed. And I enjoyed chatting with the gargoyle. I did not, however, replay the game after completing it. I have never been a lawnmower; it's rare that I would return to a point in a game just to see what would've happened if I had chosen differently.

On a side note, this game shows me why characters in literature are not people, and why people make poor characters in literature. Characters tend to be more provocative, to hold slightly more extreme viewpoints than real people do, and so, when the protagonist of the story is a real person making moral choices, he doesn't fall into the same kind of traps a character would. The story loses its punch as a result.

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