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1 of 17 people found the following review helpful:
Boo-hoo!, April 19, 2010
by Andreas Teufel (Poland)

+) the plot twist caught me off guard

+) the game is daring, which can really not be said for most IF

-) your moral options are still limited

-) the first 2 conversations in the game have no significance to the plot, the third only indirectly - only the very last is critical

-) some things just MAKE NO SENSE, e.g. what's with the dragon? the motif never reappears! we eventually get he's not a knight, so this dangles in mid air; some things later fall into place, e.g. the diary, but many just lead nowhere and that's a big flaw in such a symbolistic game

-) next time please get some beta testers

-) I deduct 0.5 points for the pathetic WHINING in the readme file: "Give me a low rating rather than playing my game, it's so disturbing!!11

BOO HOO

ever heard of a thing called REAL LIFE?! fiction can never rival actual human cruelty, not even close - just have a look at e.g. the religious crimes commited in our very modern world DAY BY DAY

overall: play it! the standards of Interactive Fiction are so LOW, every game that treats you with half a meaning or new idea is justified to be played!

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