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2nd Place - IntroComp 2021
Bitterly Indifferent
I was struck by the elegant way handling of the player’s decision to begin the adventure. It reminded me of an earlier discussion about implementing the Hero’s Journey in video games — the “Refusal of the Call” needs to be handled carefully, and MISSION UNKNOWN was an example of using that decision to define the stakes involved and reflect on the protagonist’s self-perception.
It would be interesting to see how this develops into a complete game.
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