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The Land of the Cyclops

by Francesco Cordella and Simone Di Conza

2002
Literary, Mythological
Inform 6

(based on 3 ratings)
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2 Off-Site Reviews

Baf's Guide


An adaptation of the famous scene from the Odyssey in which Odysseus attempts to escape from the Cyclops; it was designed as an experiment in converting situations from classic literature into IF puzzles. As such, it's only partly successful. The puzzles are fairly easy if you are familiar with the episode in question, but probably impossible otherwise. Interesting nonetheless as a recapitulation of a well-known story.

-- Emily Short

IF-Review
Keeping a Eye out
Francesco Cordella's The Land of the Cyclops begins with a statement to the effect that it is an experiment in deriving IF from the situations of classic literature. As the name might suggest, the game is an IF-ification of the famous situation in which Odysseus defeats the Cyclops and rescues some of his men from the cave...

I look for two things. Is it a good game? Is it a good retelling of the classic?

The short answer, in both cases, is "not entirely." Emily Short
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This is version 4 of this page, edited by Zape on 30 June 2020 at 7:27am. - View Update History - Edit This Page - Add a News Item - Delete This Page