Tube Trouble

by Richard Tucker

Slice of life

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Number of Ratings: 6
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2 of 2 people found the following review helpful:
A mini game about eating chocolate on the train., February 4, 2016

This game came in last place in the very first IFComp, but it's not nearly as bad as later last-place finishers. However, it is rather sparse and unfair. Much of the game is dependent on waiting for 5-10 turns in a row without justification.

Overall, an interesting game for those interested in the history of amateur interactive fiction.

- Floating Info, March 24, 2014

2 of 2 people found the following review helpful:
A question of causality, February 3, 2014
by Simon Deimel (Germany)

This is a quite short game which does not take much time. The story is okay, there are some puzzles and an ending, and a solution to prevent getting stuck.

The story presents the player being stuck in a subway section, unable to escape from that place. The player has to deal with various items. The puzzles appeared a bit arbitrary to me -- I sometimes failed to see the causality of them -- I solved one puzzle and then something happened, and I did not necessarily find it related to my previous actions. So it was not always easy to find out what to do next, and I had to consult the walkthrough sometimes to find sense in what was going on. The aim is a bit unusual, one would expect that the player is supposed to escape from the tube station, and in the end he might succeed, but it is not explicitly made the purpose of the game. A player will maybe find the actual aim a bit unspectacular to feel motivated.

I can recommend this game anyway, it is surely a nice diversion, as long as you don't expect a masterpiece.

- Silentobserver, November 14, 2011

- Dave Chapeskie (Waterloo, Ontario, Canada), April 23, 2008

Baf's Guide

A tiny game set in a tube station (what Americans call a subway). Your goal is to get something to eat. Interestingly, most changes in game state are only indirectly reversible. There isn't much you can do in this game, and what can be done must be done. You'll either solve this one pretty quickly or become frustrated and then bored with it.

-- Carl Muckenhoupt

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