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1-3 of 3
All this is not to say that it's a bad game. It is implemented minimally, but competently. I don't think I found any major bugs, though the game's fascination with non-standard geography and randomness sometimes made it difficult to tell what was a bug and what wasn't. The prose, like the code, is sparse but error-free. Perhaps, if I was able to play it all the way through, I'd even think that Amnos is a really good game, or at least a draft of something on the way to becoming a really good game. With what I was able to see, though, all I was able to tell was that its entry as a competition game impaired my ability to enjoy it.
1 of 1 people found the following review helpful:A large, sprawling fantasy castle with big bugs, July 16, 2017
I was excited to finally play the first John Evans game, as he had become a legend in my mind from his other games.
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Fantasy quest inside a castle. The contents of the castle are wildly diverse in the manner of very early fantasy quests, so the atmosphere suffers a bit. Reasonably solid, technically, but suffers from some poor game design choices, including a large and frustrating maze and a randomized elevator. There are some good large-scale puzzles, and the writing and overall plot are quite strong, but the game design makes things more difficult than they should be.
-- Duncan Stevens
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