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The premise of this game: you are a teenage female drow who has been captured by four warlords. You are now a prisoner in the castle, but, if you "please" (author's wording, not mine!) all of the warlords, you will be allowed to go free. This sounds significantly more pornographic than it actually is. [...]
The introductory document promises that the game is mind-numbingly difficult. I will agree, but only because the author did not fully implement and flesh out her game. Given adequate incentive to explore and experiment with the NPCs, I could have finished this game quite swiftly and experienced minimal difficulty with the puzzles, as many of them were of a fetch-and-carry variety. As it was... no, I could not have solved it without a walkthrough... because I had no incentive to do so.
-- Carolyn Magruder
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