Go to the game's main page Member ReviewsNumber of Reviews: 1
Write a review >INVENTORY - Paul O'Brian writes about interactive fiction There's a long tradition in IF of Average-Joe protagonists who are thrown into a world where the normal rules no longer apply. Clock partakes of this tradition. Unfortunately, it also partakes of another, less pleasant IF tradition: the game where nothing really makes any sense.
You wrote this review -
Revise it
| Direct link | Add a comment |