First of all, this was beautifully written! I was humbled by the sheer vividness of the descriptions and the depth of its vocabulary, which is notably something I quite admire in Lovecraft's writings (which are quite obviously a source of inspiration to this piece of IF. Indeed, the game succeeded at its primary task: Filling me with dread and engrossing me in its post-post-apocalyptic atmosphere. I've only played through it once, and it took me about two hours, so I have no idea which parts of the game are linearly scripted and whether or not there truly are multiple endings, but I still felt like I was given a sense of agency and my decisions impactful. In any case, I have two specific points to bring up. Firstly, it felt somewhat strange that the game sort of suddenly brings up your dead colleague again, and the sorrow and anguish you feel for their death and how it affects your sanity, your morale, so much only after you reach the objective. It was an issue right after their death, but I was surprised by how much it was mentioned after the vanishing point. Finally, I appreciate, though, how, at the end, the description of the community’s reaction and your rise to fame for your success is also scattered with short descriptions of how you are still very much tormented by what you witnessed at the objective. I might enjoy this so much because of my bias toward Anchorhead, but so be it!