This game needs a lot more work before it's even worth trying, let alone entering in a competition.
The intfiction.org review by B.J. Best enumerates a number of significant issues that hamper the most basic of interactions. I ran into those and more.
Beyond the numerous technical problems, it's been a long time since I've seen a new game with such a player-unfriendly approach to design. Disassembly shows that there is a lot of intended interaction, but the game does very little to help the player discover it. The most likely outcome of an attempt to play in good faith is tremendous frustration followed by an unexpected ending, the text of which presumes events that have not yet occurred.
There are built-in hints which seem necessary to review if one wants to get complete information about the objects in the room. However, each revealed hint costs the players points. This is somewhat ameliorated by a buggy scoring system that allows infinite points -- or at least it would if there wasn't a hard turn limit. Even the hint system is effectively anti-player.
The plot, such as it is, is also a jumbled mess. (Spoiler - click to show)The protagonist must deliver a big presentation and needs sleep. His marriage is on the rocks because he's been prioritizing his work life and handled a miscarriage poorly. He is paranoid and probably an alcoholic. Oh, and someone threatened to kill him and blow up his house.
My recommendation to the author is to visit intfiction.org for help in learning the basics of Inform 7. My advice to everyone else is to avoid this game until an improved version becomes available.