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A treasure hunt set in the Australian outback, mostly in an abandoned gold mine. Contains puzzles, but you'll spend most of your time running from randomly-distributed monsters through undistinguished tunnels. Treasures and junk are also randomly distributed. There's no real "save game" feature. Invoking the game with a special flag gives you a "data recorder" with which you can store sequences of moves to a file, but the random aspects limit the utility of this item. Also, using it at all locks you out of the endgame. Apparently, the author wants you to play the whole thing in one sitting. (Why?)
-- Carl Muckenhoupt