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About the Story
In this game, it's your responsibility to arrange the funeral of the family's pet rabbit, Biscuit. You'll need a poem from your friend Peter to read, and your son Joe insists that the burial takes place in the back garden.
A game about preparing a family pet's funeral from a first-time author, and unfortunately, it shows. One major problem is the complete lack of compass directions in any room description. Another problem is that there are a multitude of objects in the game, few of which are useful or relevant. And almost none of the objects are described at any length, or with any emotional colour. It all adds up to mind-numbing tedium, as you hunt through this urban wasteland of empty containers for something useful. And when you do find them, you may be frustrated by name collisions, lack of synonyms, lack of alternate ways to phrase a command, or outright bugs in the code. The game's puzzles themselves aren't that hard, but between the tedium and the interface problems, what should be a two hour game will take considerably longer to play through.
Also note: There's some Brit-speak in the game, eg: a "plaster" is a bandage, and "secateurs" are pruning shears. It is possible to die or get trapped into an unwinnable situation. There is in-game help.
-- David Welbourn
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Number of Reviews: 1
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I'm a beginner to say the least, but I found this adventure confusing and hard to navigate. There were few compass directions. Movement was a matter of guessing until I could get a map established sort of.
I never did figure out how to talk to the NPCs who kept sneaking in and bounding out.
Biscuit on IFDB
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This is version 2 of this page, edited by David Welbourn on 26 March 2021 at 5:54pm. - View Update History - Edit This Page - Add a News Item