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Sickly white moonlight floods the Boston night, and from your bedroom window you can see the damp rooftops shine, a static sea of silver and black. The monotonous bells of your downstairs clock inform you it is 2 AM on the morning of June 17th, 1854, and your skin starts to crawl as you realize there is little chance you will be able to stay awake much longer.
A bird flits past your window, and your heart jumps. "Someday," you tell yourself, "I will get fully over this irrational terror of birds." For now, though, the sudden appearance of a silly childhood fear has changed your perceptions. Every quiet creak becomes a murderer in the house, every shadow a dark ghost.
-- Welcome to The Nightmare Maze. Will you be able to reach 100% Insight and solve the mystery of this poor fellow's dreams? --
You’re trapped in a nightmare, and need to pick the right choices to understand what’s happening to you.
The game’s design is pretty straightforward. It’s a linear adventure through a series of scenes in a nightmare. Well… dreams (and nightmares) can take all sorts of forms and generally don’t make any sense, and that’s the case here too. Still, your objective is to get a certain stat above a certain level to get the ‘good’ ending. Additionally, you’ll also need to raise another stat to unlock more options and better outcomes.
You’ll need to deduce which choices in this nightmare will bring you closer to the stat increases you need. It could take some trial and error to reach the ‘good’ ending.
There are a few typos in the game, even if the writing is generally ok. Unfortunately, there’s just little in the way of plot in a series of nightmare scenes. The trial and error based gameplay may or may not cut it for you, and even if you reach the ‘good’ end, it’s pretty short and doesn’t say much. You could play with it for a bit, but it’s probably not a game you’ll spend plenty of time with.