Future Boy!

by Kent Tessman, Derek Lo, Dan Langan, and Nate Laguzza


Return to the game's main page

Reviews and Ratings

5 star:
4 star:
3 star:
2 star:
1 star:
Average Rating:
Number of Ratings: 7
Write a review

1-9 of 9

- Karlok (Netherlands), April 14, 2021

Adventure Gamers

Where Future Boy! really shines is its story, and for good reason. Tessman's previous credits include the critically acclaimed independent film Apartment Story, and FB started out as a screenplay as well. As I played the game, I could imagine it as a cartoon or even live-action feature film. The story has all the elements of a big-screen success: good guys, bad guys, humor, sharp dialogue, and an in-depth plot that gradually builds to the action-packed climax. Near the end, it takes a subtly introspective turn, posing questions about who the real hero is and what makes a hero in the first place.

You wrote this review - Revise it | Add a comment

Just Adventure

The bottom line of this review is that, when taking aside the multimedia section, FB! is an average game that suffers from more than a few inconsistencies when speaking in terms of game design. Also, its story is far from being composed by the substance dreams are made off. Nonetheless, it should be considered that FB! has raised the bar so high in terms of graphs, sounds and voices that this sole fact may be enough to keep you interested in the game for a considerable amount of time. Mainly recommended for newbies in the IF subgenre that might be willing to play games offering a smooth transition from the typical graphical adventure to the text-only based IF.

You wrote this review - Revise it | Add a comment

5 of 5 people found the following review helpful:
A long, animated and voice-acted superhero story, February 3, 2016
by MathBrush
Related reviews: 2-10 hours

Future Boy! was a commercial game from 2004. A large game (it took me about 4 and a half hours, using hints 27 times), it has illustrations with gif-like animations for every room and character, as well as voice-acting for all dialogue.

The game is split into two parts, one with the parser, and one with little windows with graphics, usually one for the room itself, one for each character present, one for the compass rose, and one for effects like rain.

The game starts out fairly linearly, with a succession of challenges that set up the story. I found some of the early puzzles fairly difficult, which is unusual for commercial IF. I resorted to the hints as early as the second scenario.

After the first few scenes, the game opens up considerably. It ends up being reminiscent of Infocom's Hitchhiker's Guide to the Galaxy, with a cast of crazy characters and a variety of random locations that you can visit.

One of the highlights of the game is an unusually well developed (Spoiler - click to show)computer system. It's like a miniature game within a game, and gave me fond memories of the 90's.

My winning game was ~1500 turns long.

The plot is fairly intricate. Overall, I enjoyed this game. If it were an iPad app, I would price it at around $5-$10.

I came into possession of the game by contacting the creators using the email on the Future Boy! website.

- karcher, June 23, 2015

- MKrone (Harsleben), July 10, 2013

- Robb Sherwin (Colorado), May 26, 2012

- Sam Kabo Ashwell (Seattle), April 16, 2012

- Linnau (Tel-Aviv, Israel), October 31, 2008

1-9 of 9 | Return to game's main page