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>INVENTORY - Paul O'Brian writes about interactive fiction
The locations and objects are described with a great deal of humor, and the layout and puzzles are imaginative and clever. I wasn't able to finish the game in the two hours allotted, which disappointed me, because it looked just about ready to open up into a new and fascinating level. I'd recommend this game to those who enjoy puzzles and IF metalevels, but I'd also recommend waiting to see if there's a debugged post-comp release.