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2 of 4 people found the following review helpful:
Great Premise, September 9, 2012

CAVEAT: IF player here who prefers games heavier on narrative than puzzles.

I admit, I started out a little frustrated. I would ask Galatea about senses. She would list a bunch except for pleasure. So, I would try and ask her if she felt pleasure. Nothing programmed for that. She would tell me that the artist gave her away. I would try and ask how that made Galatea feel in a number of different ways. Nothing programmed for that.

It seemed everything I tried that I thought was relevant to what we had been talking about did not exist in the program. I found myself crying out, what do you want from me, Emily?

I realized I was approaching this the wrong way. I was thinking about the spaces between. I was thinking about what was implied in the conversation rather than what was said. Couldn't see the trees for the forest kinda deal.

Once I learned how to limit my thoughts and expectations to searching for key words in the conversation to trigger the game to move forward is when I started to really enjoy it.

I liked it so much, I ended up playing through it three times in a row to test out where various responses led. I will definitely be playing again to explore some other avenues of conversation with Galatea.

Loved the premise of the piece, too.

Don't forget to ask Galatea about cheese :)

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platy, September 9, 2012 - Reply
Thanks, Peter.

I tried ALABASTER upon your recommendation and found the satisfaction in playing that game was more immediate than that obtained from Galatea. Alabaster provides much clearer railroad tracks and also allows for greater fluidity in dialogue.
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