CAVEAT: IF player here who prefers games heavier on narrative than puzzles.
I admit, I started out a little frustrated. I would ask Galatea about senses. She would list a bunch except for pleasure. So, I would try and ask her if she felt pleasure. Nothing programmed for that. She would tell me that the artist gave her away. I would try and ask how that made Galatea feel in a number of different ways. Nothing programmed for that.
It seemed everything I tried that I thought was relevant to what we had been talking about did not exist in the program. I found myself crying out, what do you want from me, Emily?
I realized I was approaching this the wrong way. I was thinking about the spaces between. I was thinking about what was implied in the conversation rather than what was said. Couldn't see the trees for the forest kinda deal.
Once I learned how to limit my thoughts and expectations to searching for key words in the conversation to trigger the game to move forward is when I started to really enjoy it.
I liked it so much, I ended up playing through it three times in a row to test out where various responses led. I will definitely be playing again to explore some other avenues of conversation with Galatea.
Loved the premise of the piece, too.
Don't forget to ask Galatea about cheese :)
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