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First Year Demons

by Rebecca Slitt

2016
Fantasy
ChoiceScript

(based on 1 rating)
1 review1 member has played this game.

About the Story

For generations, your family has kept China safe from chaos demons. Now you must uphold that duty while you're at university--just don't tell your roommates!

"First Year Demons" is an interactive fantasy novel by Rebecca Slitt, author of "Psy High." Your choices control the story. It's two games in one: a 30,000-word educational game, and a 43,000-word version of the same story that's just for fun. Both games are entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.

As the youngest member of a family with a secret and ancient duty to keep China safe from demons, you must balance your relatives' traditional values and expectations with the challenges of your first year at college and your secret study of potions, sword, and spells.

Between dorm­room parties and chemistry study sessions, you'll experience battle and betrayal. You'll learn just how important it is to stay close to your family--your life may depend on it! You'll see how China is changing: maybe it's better to offer your ancestors a smartphone than to slay a demon in their memory. And above all, you must not let your friends know why you really sneak out of your dorm so late at night! Demons are all around you, and you never know what might be hiding behind a friendly face.

*Battle chaos demons
*Play as male or female, gay, straight or bi
­*Hit the books, or go out and party!
­*Stay close to your family ­ or turn against them and be cast out
*Specialize in swords, magic, or potions

Ratings and Reviews

2 of 2 people found the following review helpful:
Fascinating government-sponsored educational game about Chinese culture, February 1, 2026
Related reviews: about 1 hour

I was provided a review copy of this game.

This game doesn't follow established Choice of Games patterns or standards at all, and for good reason. It was part of a government program to use games to educate others. Its author, Rebecca Slitt, is an author known for the great Psy-High games and numerous Choice of Games-related activities.

But the government asked for a lot of specific qualities in the game: make it short, have less branching, have there be right and wrong answers for things.

There are a series of blog posts discussing this process, and they're really interesting to read. Rebecca Slitt is not Chinese, but worked closely with a team of Chinese individuals who were involved in other non-game components of the project.

The game itself is about a kid in a family of demon fighters. Most of your choices and stats revolve around how you approach family values like balance or respect for elders. There are moments where the game pauses and allows you to self-reflect through text boxes.

I had some trouble figuring out what choices would affect which stats, as a lot of the stats overlapped. As an educational tool, I think announcing the stat changes would be helpful.

I think the education worked. At first, the family seemed really strict, so I rebelled as much as possible. But over time I noticed that they were fair in the 'family first' mentality as they put me first as well, and that when I treated adults with respect, they rewarded me. My character's crush also seemed to like traditional people more. It was an interesting but effective strategy.

As a small side note, I was confused because we lived with Grandpa but the other family didn't treat him like a relative. It turns out that I had skipped a part where we had a roommate named Grandpa as a nickname.

Overall, I think it achieves many of its goals; as a government-funded education tool, I'd give it 4.5 stars. As a game for fun, I'd give it 3.

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