Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

A Little Like Rogue

by ifnyou

2007
Inform 7

(based on 6 ratings)
1 review6 members have played this game. It's on 1 wishlist.

About the Story

A short dungeon crawl with minimalistic implementation, based on the "Woodpulp & Wyverns" combat system introduced by The Reliques of Tolti-Aph. The character fights his way through several levels of a dungeon in order to confront the end boss.

Ratings and Reviews

5 star:
(0)
4 star:
(0)
3 star:
(0)
2 star:
(2)
1 star:
(4)
Average Rating: based on 6 ratings
Number of Reviews Written by IFDB Members: 1
8 of 9 people found the following review helpful:
Dungeoneering without Tactics, December 31, 2007
by Victor Gijsbers (The Netherlands)
Related reviews: dungeon crawl, rogue-like

Although my roleplaying sensibilities do not in general lead me to dungeon crawl games like Dungeons & Dragons, I nevertheless have an admiration for the third edition of that game. It sets out to deliver a strategical and tactical gaming experience, and it succeeds. Creating the most combat-effective character is a hugely complicated, very intricate and fun puzzle. Fighting difficult battles is equally enjoyable, and you will often need guts, quick thinking and a prepared strategy to win.

A Little Like Rogue, on the other hand, is a dungeon crawl with no tactical depth at all. You walk around, encounter random monsters and kill them - or are killed by them. You find weapons and armour, but your inventory will always contain one that is simply the best. The most difficult decision is when to drink your healing potions.

A dungeon crawl without tactical depth is boring. Mercifully, A Little Like Rogue is quite short. I do hope the author will give us a more interesting experience next time. (A few words of advice for all authors interested in making a dungeon crawl. You need moments where the player must weigh options that give different benefits. It is uninteresting to choose between a weak dagger and a strong axe. It is interesting to choose between a weak dagger and a strong axe that is so heavy that you can't retreat as long as you carry it around.)

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 6 of this page, edited by JTN on 13 March 2024 at 11:25pm. - View Update History - Edit This Page - Add a News Item - Delete This Page