|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
About the Story"You are the interactive fiction game. An adventure very rare :-)" [--blurb from Competition Aught-Zero] |
v.8: 07-May-2022 02:09 -
Paul O'Brian
(Current Version)
- Edit Page - Normal View
Changed external review links | |
![]() |
v.7: 07-May-2022 02:09 - Paul O'Brian Changed external review links |
v.6: 20-Oct-2015 16:27 - Nathan Changed license type | |
v.5: 25-Mar-2013 09:23 - Edward Lacey Changed external review links | |
v.4: 30-Apr-2008 11:18 - Paul O'Brian Changed external review links | |
v.3: 27-Feb-2008 22:41 - David Welbourn Changed author | |
v.2: 27-Feb-2008 22:38 - David Welbourn Changed description, author | |
v.1: 16-Oct-2007 01:50 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
Here we have what has to be the most audacious game idea in the 2000 IF competition. OTOS reverses the typical roles of game and player -- it asks you where it is, what it can see, and where the exits are, and then issues you a command based on that information. Then you're supposed to respond to the command, then it gives you another command, etc. -- the game takes the role of the player and the player takes the role of the game. Now this is a gutsy idea. Crazy, but gutsy. It blurs the line between the pleasures of playing IF and the pleasures of writing IF in ways that weren't a lot of fun to experience, but might make excellent fodder for an entry to that academic journal that Dennis Jerz has posted about once or twice in the last few months.
See the full review
SynTax
What can I say? - forget it!
-- Dorothy Millard
See the full review