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Lightiania

by Gustav Bodel

Science Fiction
1998

(based on 2 ratings)
1 review

Game Details

Language: English (en)
Current Version: Release 1
License: Freeware
Development System: TADS 2
Baf's Guide ID: 479
IFID: TADS2-DD98118FC03EC46A8BF41ADB97A1C7D5
TUID: u90ea414yfsovias

Awards

22nd Place - 4th Annual Interactive Fiction Competition (1998)

Editorial Reviews

Baf's Guide


Tiny sci-fi game. Well-intentioned, but the author's English is weak enough that it's often hard to figure out what he's trying to say, which is something of a major problem. The few puzzles are made extra difficult by coding problems, moreover. Skip.

-- Duncan Stevens

>INVENTORY - Paul O'Brian writes about interactive fiction

Many [of the game's problems] would be fixed by a good proofreader, or beta tester, or (dare I dream it?) both. I'm not saying these things to be harsh, and I definitely believe that someone with the imagination and enthusiasm displayed in this game should write again. But please, please: don't release it until it's in English and it makes sense.
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SynTax
The implementation of the game is really quite good with lots of objects mentioned in the descriptions responding to examination. I did get the feeling that this could have been a longer, more complex game. [...] In summary, a reasonably competent game which is let down by an obscure puzzle and dubious spelling and grammar.

-- John Ferris
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SynTax
[...] if you can live with the spelling and English, it's not a bad little game to while away the odd moment. It is quite easy and there is only one point where it may be necessary to resort to the walk through which is included.

-- Dorothy Millard
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1 of 1 people found the following review helpful:
A short game with many typos about fixing an alien ship, July 23, 2016

In this game, you find a crashed alien ship and have to repair it.

It was submitted to IFComp many years ago, and it was the author's first game. In it, they apologize for not including more puzzles.

There are numerous typos. Also, the most important, winning command involves a scenery object that was never described.





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