Emily Short is one of my favourite IF-writers, and when I found this big story-game with her name under the title, I pounced on it!
And it is good. Apart from being an immersive adventure and a detailed exploration of a fine city, deeper themes also shine through.
Truth above obscurity, even if truth also means complete transparency?
Creativity above strict order, even if creativity also means chaos?
The writing is top-notch, the NPC interactions feel real, the city and its history hold the interest, but in the end, the game misses something.
Is it because the game is so good that I raised the bar impossibly high?
Finding an outdoor café where there were no interactive NPCs and where nothing story-moving happened disappointed me.
Finding out that a little nook in the gameworld, about which I dreamed up many possibilities, didn't play a role in the story didn't feel like a red herring, it felt like a let-down.
Finding out that certain information I found about my character didn't matter to the game was a pity.
But those are nitpicks, and very personal nitpicks at that.
This game is very very good. Just not as amazing as I really really wanted it to be. And that's on me.
So play it.