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3 of 3 people found the following review helpful:
A big fantasy city with many npcs, and epic storyline. Mid-to-long game, February 3, 2016

I only recently played this game, and it quickly became my favorite Emily Short game. I have seen in her notes that she often works ideas that she has into games as a proof of concept; for instance, Metamorphoses and Galatea were both intended as trial-of-concepts for ideas for a massive game that never took off.

I wonder if this game was a proof-of-concept for the city and npcs in Counterfeit Monkey. The idea of a sidebar, a map, numerous npcs with complicated conversation systems, and a large city seem very familiar between the two games.

This game is about a balance between two forces, but it is difficult to categorize the two. This is more of a story game than a puzzle game. There are some puzzles that are oddly difficult to solve, so I occasionally resorted to Victor Gisjber's hints. However, the game has many ways of hinting things to you if you look for them.

Like Counterfeit Monkey, this was a laggy game. Gargoyle had trouble with both of them, as have every other system I have used. I believe the refreshing graphics causes it.

Wonderful storyline and worldbuilding. Loved the final sequences, especially.

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