As with Gun Mute, the basic approach here is to take a lot of fun, highly familiar tropes, pack them in densely and then turn the saturation up a couple of notches. So, the crime-fighting protagonists are ravishingly attractive and barely avoid falling into each others' arms at any given moment; the villain is given to over-the-top monologuing; and so on. The writing is good, even if the one-word parser limits your ability to poke at the scenery.
Because the basic style being drawn on is an episodic one - a Sherlock Holmes short story, an Avengers episode - the game feels very short. Character development doesn't really get very far beyond introduction, for instance.
Not as theoretically exciting as Gun Mute -- the setting's more conventionally handled and the interaction gimmick is less striking -- but a solid and enjoyable piece of work.