I expected Out of the Pit to challenge my conceptions of freedom of information, military justice and due process, so it was disappointing to find that it has little to do with any of the stated premises and is in fact a negligibly implemented, awkwardly written, unpolished and shallow exercise.
As the author himself says in the "About" text, "...I've no idea how to fix it, and, quite frankly, I don't give a f***."
There isn't enough detail in the backstory or setting to identify clear parallels to any particular set of events, nations, or actors, but there's a vague supernatural menace which it appears has made short work of the soldiers guarding your facility.
Unfortunately, while the dead guards' eyes are nothing but a haunting blank void, they are empty to the point where you can see no such void nor even eyes. A rag is hardly portable; there is a dead body named Pat which can only be referenced by the noun "male"; there is a hidden aspect to the game dependent entirely on an inconceivable violation of physics (Spoiler - click to show)and a literal violation of the fourth wall; and my crowning achievement and great joy in the game was to see "array of monitors: Taken" and "control panel: Taken" before strolling out of the Security Room back into the hallway hundreds of pounds heavier and several cubic meters enhanced in bulk but no less nimble in my step. Threepwood pants, no doubt.
It's only a 10 minute experience, but on the downside, 9 of that will be spent attempting to interact with unimplemented objects and immovable tasers. There's still room for someone to address any number of aspects of the Wikileaks debate, but Out of the Pit has nothing of substance to say on that or any other subject. Alas.