The intro and the first few rooms of this game are amazing, as it describes a world that exists only as hateful fantasy. "No rhyme or reason"? Uhm, that doesn't make sense. No-one bothers to go to the effort to track, arrest, and imprison someone on a whim; every action has a reason.
Curiously, the author reveals virtually nothing about the main character. That arouses natural sympathy in the player's breast, but I find it disingenuous and cowardly. The backdrop is the war on terror; the character begins by escaping a cell; and the prison is apparently a "rendition" facility (no, the character is not Pvt Manning). The main character is most likely a jihadist Muslim. So the odds are on whatever he was doing having something to do with murdering a lot of people.
"How will they know that you're telling the truth?" If the implication holds, the author demonstrates shocking ignorance of "taqqiya" -- the deception of your enemy if it preserves your life or advances the cause of Islam. This is a common tool in the jihadist toolbox.
"Low value" does not mean "not part of anything," as the author suggests, revealing her ignorance of intel. "Low value" means "not likely to yield actionable evidence". Beyond that, the game offers up another unrealistic scenario: the government knew they couldn't get anything from the prisoner, but kept him anyways? That simply wouldn't be done -- unless you're inclined to believe the stories told by taqqiya-mouthing jihadists. By this point, I'm laughing. Really, how can you make a game where you know nothing about the world you're trying to model?
The information that you find about the procedures apparently is so controversial that it will prove your innocence. And this information is about...wait for it...the PrOcEdUrEs. Hurry, someone call the ACLU. They'll get right on those panties on your head and other forms of psychological fake-out marketed as "torture"!
For further evidence that the main character is a jihadist -- or possibly, an anarchist, try examining the corpses; both place the same low value upon human life. Here Out of the Pit edges up to eliminationist rhetoric.
As you keep going, you find misspellings and the usual purple prose (consider the laptop and its pieces). There is no challenge from a puzzle perspective, either. The single puzzle is painfully easy to solve, and escaping the prison is also mindless, requiring just the ability to type compass directions.
For a game that presumes to be deadly serious, Out of the Pit fails catastrophically. It's political kabuki theatre.
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