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2 of 2 people found the following review helpful:
Artificial AI, December 24, 2023
Related reviews: IFComp 2023

Adapted from an IFCOMP23 Review

This is a short choice-select story about saving a threatened space station and perhaps the ground population beneath it. It is attractively, liberally illustrated. I find myself increasingly preoccupied with the “is this human or AI?” question when I encounter this style of art these days, and I hate it. The question I mean. On the one hand, enabling artistic expression for everyone, including all-thumbs illustrators like me, is a powerful creative tool. On the other, the massive-scale corporate theft necessary to feed it is despicable. In this case, the art was in fact NOT AI-generated, sidestepping that particular concern for another day.

Though if the artist had been AI, at least here it’s kind of thematic?

The setup is you are a commando engineer, called to fix an injured space station. The presentation is reasonably good, illustrations wrapped by text with choices at the bottom. I liked the darkening of old text as a way to emphasize the new, though the illustrations more often than not provided sufficient break that it wasn’t really necessary. The choices on offer are sufficient to make progress, if a bit constrained. The blocking is a bit weird though, you have a full exploration cycle before encountering the ship’s boss?

The story itself ramps quickly from ‘well, what’s going on?’ to ‘ok, dire decision to make!’ I think the story kind of sabotaged itself on two fronts though. For one, nearly the entire plot, certainly the player’s main conundrum, is completely exposed (Spoiler - click to show)in the blurb! Before the player has started playing! That’s some spoiler-Inception there BTW, spoiler-blurring some spoiler spoilers!

The second way it sabotaged itself was with the writing - it pretty routinely telegraphs its intentions in advance of the narrative in a way that both jars and dilutes whatever surprises might be coming. It applies an urgency to your work, before the need for urgency is uncovered. An NPC (unprompted!) alludes to a difficult choice long before any such choice is apparent. Even the text pacing is off - after some scene setting we get some observations by the protagonist, followed by a REsummary of the setting and setup! It is a jittery focus - from macro to micro back to macro.

There are other choices that jar in the moment - stilted, unnatural dialogue, choices being forced when there are clearly other options possible - that latter maybe ultimately gets some measure of justification? The question mark is because it is not clear that the narrative recognizes these things NEED justification or not. It is possible I am doing more work than the narrative there! Anyway, you make your choice then things proceed to an ending with a reveal that is interesting but also kind of confounding on its mechanics. All in all, the text consistently put me just off my center enough that it never crested beyond a Mechanical exercise for me.

Played: 10/16/23
Playtime: 15min, finished

Artistic/Technical ratings: Mechanical, Mostly Seamless after bugfix
Would Play After Comp?: No, experience seems complete. Well half complete, but complete enough.

Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless

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