Nerd Questby Gabor de Mooij2008 Custom
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Nerd Quest ended up placing 33rd out of 35 in the 2008 IF Competition, which means that it is least better than The Absolute Worst IF Game in History, though this is, one supposes, a rather low bar to clear. Gabor de Mooij's game is written in a self-developed Java-based interactive fiction system. This means playing the piece is a bit of a hassle, since one must first install java. (I recommend getting the game files from the IF Comp 2008 installer or zip file, since this gives us all the files we need together in the right directory structure.)
Unfortunately, the self-made system is incredibly primitive, failing to recognise most of the common commands and -- what is worse -- failing to give helpful parser errors. Guess the verb issues are very common. Saving is impossible. The story is short and shallow: we need to escape from the server room by solving some brief and not too interesting puzzles. In other words, Nerd Quest has not much to recommend itself. (Although Gabor de Mooij is one of the few fellow Dutch interactive fiction authors that I know of, so there's that!)