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"Some things should be left undone." [--blurb from Competition Aught-Zero]
v.6: 07-May-2022 01:57 -
Paul O'Brian
(Current Version)
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Changed external review links | |
v.5: 24-Mar-2013 13:51 - Edward Lacey Changed external review links | |
v.4: 24-Mar-2013 13:50 - Edward Lacey Changed external review links | |
v.3: 28-Apr-2008 16:14 - Paul O'Brian Changed external review links | |
v.2: 27-Feb-2008 23:00 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:50 - IFDB
Created page |
SPAG
The end justifies the means? In this game, they rarely seem remotely connected.
-- Adam Cadre
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SPAG
I'm fascinated by word puzzles. I was particularly fascinated by the one in part two of this game, where your inventory contains a certain number of words, the room contains a certain number of words, and you have to manipulate them in various ways to make certain phrases.
-- Tina Sikorski
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SynTax
With muddled thoughts, doors and walls talking to me, and text that didn't really make much sense, I was none the wiser as to what this game is about and quickly lost interest. Maybe it is too "deep and meaningful" for me!
-- Tina Sikorski
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
So yes, the game is flawed, and it's also rather inaccessible, but it's still a stimulating experiment in avant-garde IF. It was nothing like any piece of IF I'd ever seen, and that's what I liked about it.
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