In the 1980s and 90s I had a Commodore 64 and boxes full of disks. Some of my favorites were amateur games and programs from a magazine called Loadstar, where I found the first text adventure I ever played and completed... Lair of the Necromancer! This review is about 60% nostalgia and 40% actual review.
The player begins already inside the humid, mucky smelling dungeon in front of a sign reading, "Thou art now in the lair of the everpowerful Necromancer. Thou shalt meet thy doom." What follows is a series of 16 rooms, each containing a puzzle, a monster, an item or all three. Defeating the puzzles and monsters is dead simple, requiring the player to use an easily obtainable item found in one of the other rooms in the dungeon. The only real puzzle is figuring out how the rotating room works, even after you've figured out the "puzzle" of it (hint: exits are just random). The final showdown with the Necromancer is a bit anticlimactic, not much different from any of the other "fights" that required you to have the right item on you to insta-win.
As a kid, the joy of first getting lost and then drawing a map, watching the dungeon unfold as I defeated its puzzles, was exhilarating. I was into D&D and fantasy novels and this game was Fantasy 101: fighting skeletons, dragons and demons, finding magical treasures and dying gruesomely. It was glorious. Most games were short back then, or repeated infinitely in the case of arcade games, so I didn't mind the length of this game. Being able to actually beat it in one sitting added to the exhilaration!
There is one puzzle in the game, a riddle, that I thought was the coolest thing ever when I first solved it:
Jewel on black velvet
Pearl on the sea
Altar of the Lupine Lords
A riddle for thee
Answer correctly to pass the gate
And be my slave for eternity