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Nostalgia for the first IF game I ever played, August 14, 2018by fooberticus In the 1980s and 90s I had a Commodore 64 and boxes full of disks. Some of my favorites were amateur games and programs from a magazine called Loadstar, where I found the first text adventure I ever played and completed... Lair of the Necromancer! This review is about 60% nostalgia and 40% actual review.
Of course, replaying the game today I rediscovered a lot of that joy and a little bit of new frustration. The game's command parser is incredibly simple. Commands are all single words, no qualifiers. So instead of "get gold" you just "get". There's only ever one "gettable" thing in a room, so this simplicity is functional. Discovering the mechanics of the command parser can be frustrating at first, as you type things like "use holy water" only to be met with a prompt asking you for what item you want to use. This game teaches you by killing you. Use the wrong item against a monster? Die and start over. Use an item in the wrong room, now it's no longer in your inventory and you have to start over. With only 16 rooms in the game and a handful of items this isn't too much of a burden. It kind of gives the game an "arcade" feel, if that makes any sense. All in all, totally worth replaying if you've already played it decades ago and want to relive the thrills and spills. Otherwise, this is incredibly basic stuff that might keep you occupied for a few minutes and leave you wanting something more substantial. Was this review helpful to you? Yes No Remove vote | Add a comment
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