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Pilot and customize a giant iron war mech in this alternate medieval history! In 1182 AD, the Papacy, the Caliphate, and the Mongols are at war, and they all have mechs--hulking war robots, powered by energy from mysterious "skystone" meteorites.
Ironheart is a 250,000-word interactive novel by Lee Williams. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Our story begins in the far future, on a space mission to intercept a comet that can open wormholes through space and time. When your ship and the crew are sucked in and thrown backward through time, you awake from cryogenic suspension in 1182--at the height of the Third Crusade.
Trapped in the past, you must choose sides in the mech war between Saladin's Caliphate, the Catholic Papacy, and Genghis Khan's Mongolian Golden Horde.
Will you search doggedly for the rest of your crew or focus your energies on helping one of the factions in the war that rages around you? Do you seek to unite a divided land? Or use your advanced knowledge to gain wealth and power for yourself?
Along the way, you may meet historical figures such as Saladin, fight off attacks from the notorious order of Assassins and the secretive Knights Templar, or even take part in a grand tournament of mechs!
* Play as male, female or non-binary; gay, straight, bi or asexual.
* Pilot a giant medieval war machine! Choose how to equip, customise and decorate your machine.
* Take sides in the Third Crusade as a knight or emir. Rise through the ranks of your chosen faction or strike out alone.
* Hone your ability in a wide range of skills including warfare, diplomacy, medicine and engineering.
* Manage your own fiefdom. Decide how to govern, what to build and who to recruit.
* Entangle yourself with a wide supporting cast of characters, from fools and bandits to priests and princesses.
* Seek revenge, strive to build a better world or just live it up in the 12th century!
What new future will you forge now that the old one is gone?
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
This game was a bit different than I thought it would be, and I wasn't sure how some parts of it would work, but it gelled well together and I had a great time with it.
Specifically, I thought this would be mostly about a giant mech war. Instead, this is mostly about a 'fish out of water' scenario where you, an accidental time traveler, end up in the 12th century Middle East (Aleppo, Jerusalem, Jericho, etc.) in an alternate world where perpetual motion exists and powers giant mechs.
The game covers a lot of ground, from finding your place in the world (I became a squire) to dealing with intrigue and romance (I romance a knight named Ygrite) to mech combat and a surprisingly complex castle management simulator.
Each part felt just a bit thin, but as an overall whole it worked well. What's best is the way the stats tied in well with roleplaying. In a lot of Choicescript games I have to constantly check the stat screen to have any chance of succeeding. In this game, I just picked a character type I wanted to be and the options were so natural I didn't have to check the stat screen until the end. I failed a few times in reasonable ways, but was able to achieve most of my goals.
So I can definitely recommend this as an overall great experience. The combat isn't the best combat, the management isn't the best management, etc. but the overall way it comes together is some of the best I've seen.
As a side note, it includes several things I don't see much in Choicescript games, including a choice of religions and how religious you want to be and a variety of options related to drinking and food.