You Can't Save Herby Sarah Mak profile2024 Science fantasy Twine
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I had a moment in the middle of this game where I thought, 'This reminds me a lot of Porpentine, especially *their angelical understanding*. But I thought, 'No, come on, there are a lot of other twine authors and not every game is a Porpentine reference'.
But at the end it included a list of references to Porpentine, including lines borrowed wholesale (and credited). So that makes sense, it really does have a similar feel!
This is a love story of sorts between two women, raised in a monastery, trained in swords, devoted (or not) to gods. One woman was rebellious and was cast out; the other, a coward, stayed behind.
Gameplay focuses a lot on time: one second, two seconds, etcs. There are prophecies and visions, so that events happen and will happen and have happened, making time confusing. I think I saw an Adventure Time reference, too?
Overall, the writing hit a lot of what made Porpentine good, references to bones and gods and change and colors that are left unexplained but all can be seen as symbols of change or transition or other metaphors.
The game has consistent imagery and theming, even when restarting, which I appreciated.
Pretty neat game!