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You resign from your job in the secret service - but someone somewhere does not like it - so they put you away. You are abducted and wake up in a strange village filled with other people taken out of circulation. None have names, just numbers. You are Number Six. The village has a chairman, he is Number Two. His efforts to break you are about as successful as your attempts to escape, but one day he devises a plan to make you reveal your secrets whilst reading a fairytale to some of the children in the village. You go to the nursery to see the children. There you find a story book with pictures - a game of cricket, a boxing match, a village, a plane and a lighthouse. You start reading, forming a story from the pictures - but beware! Number Two is watching.
This is the story you formulate. You are a secret agent who has to track down a mad professor called Schnipps who intends to destroy London with a super rocket. The only way that you can find him is to follow his daughter (The Girl Who Was Death) to the hideout. She tries to kill you at every opportunity, so be careful. When you reach the hideout, you have to find a rocket which is disguised as something rather peculiar, and you must try and deactivate it. You start the story with a picture of a game of cricket. A previous agent was on the trail of Schnipps' daughter but while playing a game of cricket for the local team, he was suddenly killed by an exploding cricket ball (which must have been swapped when a 'Six' was scored). This is your only lead. You must take up the game of cricket and try to find out what exactly happened.