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About the Story
A University Creative Writing project for Experimental Writing.
A Sci-Fi adventure story which the reader chooses their fate. Relentless and unforgiving.
(A work in progress, release 1.0)
This game starts off with you in the middle of a desert being led nearly naked in shackles as part of a caravan overseen by a four-breasted Slaver riding a lizard. Oh my god. How did this author read my mind?
This purports to be a class writing project. The prose is at times lurid and descriptive in a good way, in others the author snarks at the reader for making the wrong decision. It's well done, but I'd like a little more breathing room between dying points in the story. I don't know if I'm supposed to be able to survive, but my options are Run, Fight, and Reason. I can't bide my time and see where we're headed, nor, can I try to talk to a companion to see if I can start up a proper revolt. The only viable option is to run, and these each lead to binary die-or-not situations which are interesting. A potential temptress lures me in and turns into a slime creature.
I almost feel I'm reading a stealth parody of both AIF and pulp science-fiction romance. Nudity is pointed out and exploited, and the whole thing has a thrown-together 80's barbarian movie vibe that I like. I'd like more decision points and a slightly more nuanced range of responses.
I don't have trouble with my narrator being snarky and *clever*. I think the author is very influenced by THE STANLEY PARABLE, and has the potential to write to that level, but I'd enjoy more relish of the situation instead of the ones that go "Oh you're think you're so smart for turning left..." Death messages should not last an entire page.
If I go north into the sandstorm I get lost with a one word description, and there is no "retry" button. The quick restart did manage to get me to play through all the permutations I could find, I felt that it should have been available in the sandstorm death as well.