Varkana

by Maryam Gousheh-Forgeot

Science Fiction
2007

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Number of Reviews: 8
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7 of 8 people found the following review helpful:
nice to wander through, weak on plot, April 23, 2010
by Sam Kabo Ashwell (Seattle)

The key to this is setting and aesthetics. Most of the gameplay revolves around running errands, finding a cat, meeting your friend for lunch and so on, but you're doing it through sun-dappled vineyards and grand old libraries. It's (somewhat girly) high fantasy, which isn't really my genre, but it was a very pleasant space to inhabit nonetheless.

Plot-wise, the game ends just as the action begins, which is sort of an anticlimax; it feels like the intro to a much larger game. "More please" is hardly excoriating criticism, but as it stands the grand-scale political intrigue and the closing action scene feel like a distraction from what the game's good at.

There are a few pieces of art, which are effective as far as they go; there aren't really enough of them to contribute much to the game proper, though, so it's probably best to think of them as cover art.

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