'Risorgimento Represso' placed second behind 'Slouching Towards Bedlam' in the 2003 IF Comp, and, if you ask me, Mr. Coyne deserved the top spot.
You start this game in a boring college classroom. Then, you discover an interdimensional vortex under the seats. Why is it there? Because it is.
The lack of finesse in this opening is almost comical. What seems at first like bad writing instead ends up being a signal that this is an "old school" game. You go through the vortex for the same reason you break into the white house in 'Zork' -- because it's your gateway to the quest that awaits. How else were you going to get there?
With this opening, 'Risorgimento Represso' proudly proclaims that it is a classic text adventure, through and through. If you don't like those, you can't say you weren't warned. If you do like them, you're in for a treat.
This game emulates the archetypal Infocom aesthetic: a blend of witty writing, solid puzzles, and fun (if stereotypical) NPCs. It eschews the modern "cruelty vs. kindness" debate and reminds you why the save and restore commands were implemented in the first place.
What most impressed me about this game was the way that it managed to retain its own voice while being so obviously inspired by the best of what came before. Sure, it has magic. It has monsters. It has heroes and villains. But it also has great flair for memorable moments -- like your grudge match with a very determined bird and your introduction to tyromancy. If the fantasy adventure genre is a choir, 'Risorgimento Represso' clearly adds its own notes instead of simply following along with the tune.
My congratulations to Mr. Coyne for introducing us to a compelling new universe. I understand he's working on a sequel, and I can't wait to play it.