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You are summoned to the royal palace. Sagonne, Royal Wizard to the King has sent for all experienced Free Adventurers to come to his aid. You are the only one they could find. Sagonne greets you from his bed, for the life force seems to be draining from him each passing minute. He explains:
"I was going to use the power of my own Life Orb to battle the strange forces that are tearing at Eamon, but upon reaching it's magical resting place, I discovered it missing.
"The orb is a magic vessel of great power and value -- a powerful magic amplifier. If the possessor is willing to make the sacrifice of linking his life force to that of the orb, the level of power that can be achieved is triple what would normally be possible.
"I made that sacrifice. But now that the orb is missing, my life force has almost gone with it. I must have the orb back before my life force ebbs and I die. I have instructed the palace guard to take you to a temple. There you may find the way."
This adventure is part of the Eamon universe. Like all Eamon adventures, it is an RPG-style game, mostly using a two-word parser. Because Eamon is a modular system, you may bring a character and equipment from other adventures into this one.
EamonAG
I believe this is John Nelson’s best adventure to date. The layers of discoveries coupled by deception are interesting and I received great satisfaction with each step of the problem-solving. The adventure is broken-up into three different environments, the temple, the cave, and the intriguing dimension of dreams.
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