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All Member Ratings

5 star:
(10)
4 star:
(17)
3 star:
(6)
2 star:
(0)
1 star:
(0)
Average Rating: based on 33 ratings
Number of Reviews Written by IFDB Members: 3
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- Genjar (Finland), January 13, 2010

- four1475 (Manhattan, KS), December 13, 2009

- Divide (Wroclaw, Poland), September 15, 2009 (last edited on September 16, 2009)

- bolucpap, February 12, 2009 (last edited on February 13, 2009)

- Shigosei, January 23, 2009 (last edited on January 24, 2009)

- zer, February 5, 2008

- Sami Preuninger (New York City), November 30, 2007

16 of 16 people found the following review helpful:
Solid puzzle game, October 17, 2007

ACG is a moderate-sized piece, well-tested, with a wide variety of responses to unusual conditions. It's unabashedly a puzzle game -- the premise is a bit thin and the story is minimal -- but what it does, it does very well. The puzzles are generally fair, and many are quite ingenious: the objects you've been given at the beginning of the game can be used in a satisfying variety of ways. Very few of the puzzles felt at all shopworn or perfunctory.

The attention to detail is also excellent. There are a number of easter eggs and special endings -- while there's only one way to really win, the alternate semi-loss conclusions are great fun to read.

One thing that many players are likely to find surprising is the absence of response to EXAMINE: Thorsby eschews object descriptions entirely. Everything you need to know about a thing will be evident from its room description and inventory listing. (On the other hand, this makes for some very long inventory lists...)

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