| Average Rating: Number of Reviews Written by IFDB Members: 3 |
Huh, this was really interesting. As other reviewers have stated, this is a story that you read from the source code as well as the game.
(Spoiler - click to show)
The "locked out" feeling that you get from playing the empty main game as compared to the vast treasures of the source code is something sublime and unique. I really like the usage of large numbers and the "It is..." construction as what appear to be part of the code but also make literary sense.
Also, this has been a really fun way of getting to know how the Inform language works better.
There's a beautiful simplicity to Inform code, and Antique Panzitoum uses both the phrasing and the features of the code to evoke a sense of place and inspire the imagination even though interactivity can only be imagined. The repetitive nature of the code makes the world seem even more epic, and I just thought it was really cool.
I also enjoyed playing the game itself before knowing what the code said, because the helplessness of not knowing was beautiful in its own way.
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