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"You're actually here. The Gee Dee Cee. You don't know which session to check out first. Unlike your hometown, you're one artist among many here -- exciting and intimidating.
Exciting because between now and Friday you might be able to put together a game development team with the varied people here, but intimidating because you don't know a soul. Luckily people all have their names printed on their badges, that's one thing you don't have to worry about."
Sponsored by GameSetWatch/Gamasutra, Jim Munroe went to GDC 2009 and then wrote his experiences into a "social interaction simulator". The goal is to get together a development team for a new game, after encountering and making friends with artists, coders, designers and promoters. Each playthrough is partially randomized and outcomes vary.
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v.6: 31-Mar-2025 12:00 -
JTN
(Current Version)
- Edit Page - Normal View
Changed author, download links | |
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v.5: 04-Jan-2024 23:07 - Zape Changed download links |
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v.4: 04-May-2021 22:03 - Zape Changed license type | |
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v.3: 20-Jun-2009 22:39 - Dave Chapeskie Changed download links | |
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v.2: 06-May-2009 09:07 - Emily Boegheim Changed download links | |
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v.1: 05-May-2009 16:36 - Emily Short
Created page |