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An "open map" work of interactive fiction set in a wretched forest village.
Fein's Deluge is a work of choice-based interactive fiction created in Twine 2 (SugarCube), inspired by the "open map" structure discussed in Sam Kabo Ashwell's post Standard Patterns in Choice-Based Games. Written in the second person, you divulge a vague, non-linear story by traversing a geographical space rendered in text � the village of Fein's Deluge. You "roleplay" a rookie field officer of the Witching Inquirium, a fledgling, who has been assigned to Fein's Deluge to discern the source of a surge of foul and prohibited magic.
Created by Nick Petrou.