Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
You are shipwrecked in the Pacific. Slowly you drift through the fog until you find a deserted island. There you find countless treasures, but they are worthless if you cannot return to civilization. Will you be able to get off the island? (Introductory)
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 1 |
This is probably one of the easiest of Conrad Button's games, the story of how you were CASTAWAY on a deserted Pacific island and returned with ten treasures. This is a game from the dawn of shareware text adventures, with only a 40-character width DOS screen and the internal speakers to work with. It's gonna be a bit rustic. And calling it a "story" is generous. But Castaway is a good choice if you want to learn how things function in a ButtonWare game. Which I did.
It's an interesting window back to see how far we've come, what we've forgotten about, and what we've doggedly held onto.
It occurred to me how myopic IF treasure hunts can be: those treasures are mine! Who cares who left them there! Backstory of the island's previous inhabitants -- who needs it? Not you, when there's *treasure*.
NPCs stayed put and kept their mouths shut. None of this "conversation" nonsense. Even inanimate items were quieter; only some items got descriptions. I could go on, about the two-word parser, etc. but...
... this is not really the place for an in-depth critique of all of Button's games. Consider Castaway as a training ground for progressing to his other games.
Forty rooms. Ten treasures. One parrot. Kickin' it old-school. Introductory level. I had fun. Maybe you will too.
You're stranded on a tropical island, and must find a way to return to civilization with as many treasures as possible. A farily primitive game: two-word parser, runs in 40-column mode only. One of Button's easier adventures - the author labels it "Introductory".
-- Carl Muckenhoupt
SPAG
The mixing of the rescue theme with the treasure hunt theme produces some bizarre results. Though you will probably spot the ship a few moves after landing, you will avoid signalling it until you've gotten all the treasures. In real life you'd be much more concerned that the ship might leave. [...]
Castaway is not up to scratch by 1995 standards, but one must remember that it was written in the pre GAGS/LADS/AGT/TADS/Inform days of 1986. Under the circumstances, putting out any shareware text game at all was an impressive feat.
-- Graeme Cree
See the full review
My new walkthroughs for February 2021 by David Welbourn
On Friday February 26, 2021, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works...