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An Inform implementation of Sokoban, the classic block-pushing puzzle game. True, Zokoban did it first, but not like this. Zokoban was basically just a proof-of-concept, and this is a full-featured implementation with a good user interface, multiple levels of undo, and literally thousands of levels - an impressive feat of data compression. It's probably the best implementation of Sokoban I've seen for any platform.
-- Carl Muckenhoupt
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Labeled as "Non-IF", one might wonder... how do you make something in the z-machine that isn't... Interactive Fiction? When a text engine--designed for text games--is bent and twisted into something else, one can be split between thinking "Why? Why would you do this?" and being incredibly impressed that it was done.
Other titles have turned what are normally graphically based games and used text to "draw" out a game.
"A Tight Spot" is basically (Spoiler - click to show)Sokoban implemented using text as graphics
I found myself as addicted to this as when I've played it on any other platform. I can't bring myself to give this 5 stars compared to other "text" adventures though. Not using traditional text makes it both amazing but also makes it "not-IF". Try it out and have some fun.
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