Carma

by Marnie Parker

Humor
2001

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>INVENTORY - Paul O'Brian writes about interactive fiction

This game depicts the clashes between a wanna-be writer and the punctuation that said writer has heinously abused throughout his/her career. In fact, the primary complainant is an outraged comma, and that comma's chief grievance is, you guessed it, splices. What can I say? It's my kind of game. Even better, it's done quite well, on the whole.

Carma uses the graphics and sound capabilities of Glulx to delightful effect, especially in its charming illustrations of punctuation marks dressed up to suit various occasions. One of my favorite scenes occurs when you ask the comma about splices. Suddenly, the scene dissolves, to reform as the archetypal spaghetti western town. Ennio Morricone's theme from The Good, The Bad, and The Ugly wafts over the speakers. We see graphics of a variety of punctuation marks, dressed up as stereotypical Western characters, and the comma (in cowboy hat and serape, naturally) marches towards you, ready for a duel to the death. It's hilarious.

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